Intro

 

Software Engineer with game industry experience using C++, C#, Python, and JavaScript.

Experienced in Unreal Engine 4/5 and Unity, and capable of adapting to custom or proprietary Engines.

Projects

4

Tiny Tina’s Wonderlands

Supported development of UI Systems for Gearbox’s Tiny Tina’s Wonderlands


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5

FORTNITE

Technical designer helping develop systems for Limited Time Modes for Fortnite: Save the World and Fortnite Battle Royale.

Fortnite Save the World - Helped develop new enemy AI and behaviors, mob and encounter balance. Setup level and gameplay systems.

Fortnite Battle Royale - Responsible for Implementing gameplay systems, setting up new UI, art assets and VFX.


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6

BARNYARD BOUNCE (Unity C# VR)

Programmer responsible for creating character skills and extending character controls. Responsible for documentation, optimization, debugging and UI setup.

■ Work for Damarjian Interactive

3


Borderlands 4

Supported development of UI Systems on new Gearbox Project in Unreal Engine 5


2

WWE2K25

Supported development of UI Systems. Created backend and frontend tooling options for Development.


1

WWE2K26

Created backend and frontend tooling options for Development.