Intro
Software Engineer with game industry experience using C++, C#, Python, and JavaScript.
Experienced in Unreal Engine 4/5 and Unity, and capable of adapting to custom or proprietary Engines.
Projects
4
Tiny Tina’s Wonderlands
Supported development of UI Systems for Gearbox’s Tiny Tina’s Wonderlands
5
FORTNITE
Technical designer helping develop systems for Limited Time Modes for Fortnite: Save the World and Fortnite Battle Royale.
Fortnite Save the World - Helped develop new enemy AI and behaviors, mob and encounter balance. Setup level and gameplay systems.
Fortnite Battle Royale - Responsible for Implementing gameplay systems, setting up new UI, art assets and VFX.
6
BARNYARD BOUNCE (Unity C# VR)
Programmer responsible for creating character skills and extending character controls. Responsible for documentation, optimization, debugging and UI setup.
■ Work for Damarjian Interactive
3
Borderlands 4
Supported development of UI Systems on new Gearbox Project in Unreal Engine 5
2
WWE2K25
Supported development of UI Systems. Created backend and frontend tooling options for Development.
1
WWE2K26
Created backend and frontend tooling options for Development.