Intro

 

Programmer and Designer. Scripts in C++, C#, and JavaScript.

Experienced in Unreal Engine 4/5 and Unity

Projects

4

Tiny Tina’s Wonderlands

Supported development of UI Systems for Gearbox’s Tiny Tina’s Wonderlands


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5

FORTNITE

Technical designer helping develop systems for Limited Time Modes for Fortnite: Save the World and Fortnite Battle Royale.

Fortnite Save the World - Helped develop new enemy AI and behaviors, mob and encounter balance. Setup level and gameplay systems.

Fortnite Battle Royale - Responsible for Implementing gameplay systems, setting up new UI, art assets and VFX.


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6

BARNYARD BOUNCE (Unity C# VR)

Programmer responsible for creating character skills and extending character controls. Responsible for documentation, optimization, debugging and UI setup.

■ Work for Damarjian Interactive

3


Unannounced Project

Supported development of UI Systems on new Gearbox Project in Unreal Engine 5

2


Unannounced Project

Supported implementation of UI and experimental application of Unreal’s MVVM plugin for bridging gameplay related functionality in Unreal Engine 5. Provide tools and expose necessary functionality for designers to use.

1


Unannounced Project

Supported implementation of UI foundation. Transitioning Blueprint logic to Source C++ logic. Helped develop UI Systems for gameplay mechanics for a new studio.